Lektion 13 Tut3: Unterschied zwischen den Versionen

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{{Hinweis|Dieser Artikel soll eine Kurzanleitung zu DMXControl sein. Inhalt: Programmierung von cues und einer Show }}
{{Hinweis|Dieser Artikel soll eine Kurzanleitung zu DMXControl sein. Inhalt: Programmierung von cues und einer Show }}
{{Wichtig|Dieser Artikel ist zm Teil eine 1:1 Kopie oder wurde mit Hilfe von FreeTranslation.com übersetzt und sehr viele Inhalte müssen noch angepasst werden, also ... jeder kann ja mal einen Satz übersetzen/korrigieren und entfernt anschließend diesen Hinweis}} 
<h2 style="{{Style:Hauptseite:Überschrift}}" align="center">DMXControl 3 Lektion13</h2>
<h2 style="{{Style:Hauptseite:Überschrift}}" align="center">DMXControl 3 Lektion13</h2>
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= Überblick =
= Überblick =
In this lesson we explain how to apply presets. By re-using presets you are more efficiently when programming your show.




= Lektion 13:  =
= Lektion 13:  =
Presets are very similar to cues. You can create them in  the same way, see lesson 8. Similar the the button "Create cue" here you  find the button "Create preset". You can use presets to store different  values for the parameters of your fixtures. You can store:
* moving light positions
* colors of RGB Pars
* combination of gobo, shutter on and color
* generic chasers (where you later only replace/modify the color)
* or simply intensities of your conventional fixtures
* etc.
The  big advantage of using presets is, that it's referenced data. That  means, whenever you record a cue using presets, not the actual values,  but a link to the preset is stored. So keep in mind, if you change your  preset, all cues that use this preset will use the new values. A simple  example where presets can rapidly speed up programming would be:
You've  recorded a color of your cyc wash as a preset and used this preset in  five cues. If you later decide to modify the cyc wash a bit, you just  need to update one preset instead of five cues. However if you just want  to change the color in one cue you can do that by overwriting the  reference with manual data. (i hope!)
[[Datei:DMXC3L13 Preset.jpg]]
===Recording Presets===
===Modifying Presets===
===Deleteing Presets===
/*After  you have created your presets you can use it in two (TODO: should be  more than two scenarios) scenarios: using the complete preset or using  of parts of a preset*/
===Applying Presets===
You  can "drag&drop" a preset into your scene list. A copy of your  "preset cue" will be inserted. All values from the preset are taken over  into the new cue.
===Applying Presets for Selected Fixtures Only===
TODO: uhm should work, ha?
===Applying Selected Parameters of Presets===
It  is also possible to take ''not'' the whole preset, but only a selected  attribute from the preset for your current cue. For this case you  drag&drop the preset to your dedicated attribute, e.g. the dimmer.  Please have a view to the programmer: You can see that in our case the  dimmer value was taken from the preset.
===Applying Selected Parameters of Presets for Selected Fixtures Only===
TODO: i guess this should work, too.
/*'''Attention'''  Presets resp. values from presets are taken as references to original  preset. If you modidy afterwards the preset, all reference values are  changed automatically. This behaviour can be  beneficially applied when  adapting a show by only modifying few presets.*/




=== '''Zusätzliche Themen (von beta testern)''' ===
=== '''Zusätzliche Themen (von beta testern)''' ===
*
*yah first release the beta, than we'll see what to add here...
 
*TODO: some paragraphs sound odd, going to change that later ...
*TODO: check terms that dmxc uses, here is what i normaly use:
** - intensity of fixture or just intensity instead of dimmer value
** - parameters are pan/tilt, color, intensity
** - pan/tilt: focus?
** - attributes: follow, wait, trigger in cue list...
** -
*TODO: remove attention notice. That should be clear to the reader till there.
*TODO: add some better explanation what presets are.
*TODO: capitalization of paragraph heading?
 


==Übung==
==Übung==
*
* Create some presets and use it in your scene list


==Zusätzliche Links==
==Zusätzliche Links==

Version vom 19. Mai 2011, 06:59 Uhr

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Hinweis:
Dieser Artikel soll eine Kurzanleitung zu DMXControl sein. Inhalt: Programmierung von cues und einer Show

Wichtiger Hinweis: Dieser Artikel ist zm Teil eine 1:1 Kopie oder wurde mit Hilfe von FreeTranslation.com übersetzt und sehr viele Inhalte müssen noch angepasst werden, also ... jeder kann ja mal einen Satz übersetzen/korrigieren und entfernt anschließend diesen Hinweis

DMXControl 3 Lektion13

Überblick

In this lesson we explain how to apply presets. By re-using presets you are more efficiently when programming your show.


Lektion 13:

Presets are very similar to cues. You can create them in the same way, see lesson 8. Similar the the button "Create cue" here you find the button "Create preset". You can use presets to store different values for the parameters of your fixtures. You can store:

  • moving light positions
  • colors of RGB Pars
  • combination of gobo, shutter on and color
  • generic chasers (where you later only replace/modify the color)
  • or simply intensities of your conventional fixtures
  • etc.

The big advantage of using presets is, that it's referenced data. That means, whenever you record a cue using presets, not the actual values, but a link to the preset is stored. So keep in mind, if you change your preset, all cues that use this preset will use the new values. A simple example where presets can rapidly speed up programming would be: You've recorded a color of your cyc wash as a preset and used this preset in five cues. If you later decide to modify the cyc wash a bit, you just need to update one preset instead of five cues. However if you just want to change the color in one cue you can do that by overwriting the reference with manual data. (i hope!)

DMXC3L13 Preset.jpg

Recording Presets

Modifying Presets

Deleteing Presets

/*After you have created your presets you can use it in two (TODO: should be more than two scenarios) scenarios: using the complete preset or using of parts of a preset*/

Applying Presets

You can "drag&drop" a preset into your scene list. A copy of your "preset cue" will be inserted. All values from the preset are taken over into the new cue.


Applying Presets for Selected Fixtures Only

TODO: uhm should work, ha?


Applying Selected Parameters of Presets

It is also possible to take not the whole preset, but only a selected attribute from the preset for your current cue. For this case you drag&drop the preset to your dedicated attribute, e.g. the dimmer. Please have a view to the programmer: You can see that in our case the dimmer value was taken from the preset.


Applying Selected Parameters of Presets for Selected Fixtures Only

TODO: i guess this should work, too.


/*Attention Presets resp. values from presets are taken as references to original preset. If you modidy afterwards the preset, all reference values are changed automatically. This behaviour can be beneficially applied when adapting a show by only modifying few presets.*/


Zusätzliche Themen (von beta testern)

  • yah first release the beta, than we'll see what to add here...
  • TODO: some paragraphs sound odd, going to change that later ...
  • TODO: check terms that dmxc uses, here is what i normaly use:
    • - intensity of fixture or just intensity instead of dimmer value
    • - parameters are pan/tilt, color, intensity
    • - pan/tilt: focus?
    • - attributes: follow, wait, trigger in cue list...
    • -
  • TODO: remove attention notice. That should be clear to the reader till there.
  • TODO: add some better explanation what presets are.
  • TODO: capitalization of paragraph heading?


Übung

  • Create some presets and use it in your scene list

Zusätzliche Links

Zertifikat

Ich habe die Themen in dieser Lektion verstanden und möchte mit der nächsten Lektion weitermachen: Lektion14:



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